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 Lucis "Ghost" Harldon

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whitewolf8
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PostSubject: Lucis "Ghost" Harldon   Sat Oct 09, 2010 11:16 pm

Credit List: Square Enix for the upper body (Shinra infantryman from Crisis Core)
Lower body (Young Xehanort from Kingdom Hearts BBS)
Swords (Prince of Persia)
Head/Hair (From Goblin Academy, I believe)

Er, Yeah, first model to have animations completely done by me... *Headdesk*
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Last edited by whitewolf8 on Mon Oct 11, 2010 1:12 pm; edited 3 times in total
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Arachna
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PostSubject: Re: Lucis "Ghost" Harldon   Sun Oct 10, 2010 5:51 am

nice :>
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whitewolf8
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PostSubject: Re: Lucis "Ghost" Harldon   Mon Oct 11, 2010 3:25 am

Domo Arigato~
Update.

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PostSubject: Re: Lucis "Ghost" Harldon   Mon Oct 11, 2010 8:55 am

In the crossing arms poses, the arms must be a bit farther...
The Attack Walk Stand Spin, Spell, And Spell Throw animations are clearly nice and fluid.
But the other Attack animations (including Attack Slam of course) must be improved.
Textures are all HQ.
However, I am unsure about the source of the weapons.

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Arachna
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PostSubject: Re: Lucis "Ghost" Harldon   Mon Oct 11, 2010 9:19 am

is it me or the wepons are on the back of ower hero a bit diferit like the left one is a bit higer than the other one Sad?
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whitewolf8
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PostSubject: Re: Lucis "Ghost" Harldon   Mon Oct 11, 2010 1:20 pm

Arachna wrote:
is it me or the wepons are on the back of ower hero a bit diferit like the left one is a bit higer than the other one Sad?
They're not rotated to the exact same angle, so it just looks as if one is bigger then the other.
Uzsaku~ I'll see what I can do when I got more time.

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